Kythera is in service with KNDS, one of Europe's leading land-systems manufacturers.


KYTHERA, BY INTELLIGENT ARTEFACTS

Entities that make their own decisions

Engine-agnostic C++ middleware that gives your simulated forces realistic navigation, adaptive behaviour, and convincing vehicle movement, so trainees face a thinking opponent instead of a script.

AT A GLANCE

THE PROBLEM


Scripted entities stop being convincing the moment a scenario leaves the script. Trainees notice.

Behaviour is a recognised weak point in existing training simulations, and entities that cannot adapt put trainees under no real pressure. Building navigation and behaviour in-house takes years of engineering that your team should be spending on the training problem itself.

WHAT KYTHERA DOES

Three capabilities. Proven in service.


01 / NAVIGATION

Pathfinding at campaign scale

Hierarchical pathfinding routes units across environments spanning hundreds of kilometres, dynamically, as terrain and structures change. Nav meshes generate automatically and regenerate while the simulation runs.


Routes across hundreds of kilometres in fractions of a second, even when parts of the world are not loaded.

02 / BEHAVIOUR

Plans made on the spot, not scripts

A state-of-the-art AI planning system lets each entity weigh its situation and decide how to act. Entities form new plans as conditions change, cutting scenario authoring time and operator load.


No hand-scripted contingencies: behaviour is worked out on the spot, so scenarios do not feel scripted.

03 / MOBILITY

One foundation for air, land, and subsurface

One navigation approach covers ground vehicles, drones, and submersibles, in full 3D, with clearance-aware movement down to the size of the entity itself.


Memory use tracks the complexity of the environment, not its size.

WHY MIDDLEWARE

Drop one capability into the engine you already run

Kythera is not a simulation platform you have to migrate to. It is C++ middleware that fits your existing engine and tech stack. You buy navigation, behaviour, and vehicle movement without replacing your renderer, your terrain pipeline, or your HLA/DIS infrastructure.



You keep your engine, renderer, and terrain pipeline


You keep your HLA/DIS infrastructure and tooling


You encode it with your own data; customers already encode wading depth and unit-type movement constraints


You get regular updates and integration support from us


SECURITY

Full source code. No third-party dependencies.



Deploys inside secure environments: no third-party tools or services


Complete, auditable C++ source ships with every licence


Regular updates and integration support for long-term sustainment


PROOF

Kythera's planning and navigation systems are in service with KNDS, one of Europe's leading land-systems manufacturers, supporting entity behaviour in land simulation programmes.


■ Full C++ source supplied ■ JOSCAR registered ■ Cyber Essentials certified ■ ADS member

ALSO ACCREDITED

GET IN TOUCH

Book a 30 minute call

Thirty minutes with the engineers who built Kythera. We walk through navigation, behaviour, and integration against a scenario like yours: no slides, no sales team.

See the re-route run live, ask the hard questions, and leave knowing whether Kythera fits your programme.

NDAs available. We reply within one working day.

Or email contact@intelligentartefacts.com.