Kythera is in service with KNDS, one of Europe's leading land-systems manufacturers.
KYTHERA, BY INTELLIGENT ARTEFACTS
Entities that make their own decisions
Engine-agnostic C++ middleware that gives your simulated forces realistic navigation, adaptive behaviour, and convincing vehicle movement, so trainees face a thinking opponent instead of a script.
AT A GLANCE
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Hundreds of kilometres in fractions of a second
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Plans made on the spot as conditions change
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Thousands of entities without losing fidelity
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Full C++ source, no third-party dependencies
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Drops into the engine and tech stack you already run
THE PROBLEM
Scripted entities stop being convincing the moment a scenario leaves the script. Trainees notice.
Behaviour is a recognised weak point in existing training simulations, and entities that cannot adapt put trainees under no real pressure. Building navigation and behaviour in-house takes years of engineering that your team should be spending on the training problem itself.
WHAT KYTHERA DOES
Three capabilities. Proven in service.
01 / NAVIGATION
Pathfinding at campaign scale
Hierarchical pathfinding routes units across environments spanning hundreds of kilometres, dynamically, as terrain and structures change. Nav meshes generate automatically and regenerate while the simulation runs.
Routes across hundreds of kilometres in fractions of a second, even when parts of the world are not loaded.
02 / BEHAVIOUR
Plans made on the spot, not scripts
A state-of-the-art AI planning system lets each entity weigh its situation and decide how to act. Entities form new plans as conditions change, cutting scenario authoring time and operator load.
No hand-scripted contingencies: behaviour is worked out on the spot, so scenarios do not feel scripted.
03 / MOBILITY
One foundation for air, land, and subsurface
One navigation approach covers ground vehicles, drones, and submersibles, in full 3D, with clearance-aware movement down to the size of the entity itself.
Memory use tracks the complexity of the environment, not its size.
WHY MIDDLEWARE
Drop one capability into the engine you already run
Kythera is not a simulation platform you have to migrate to. It is C++ middleware that fits your existing engine and tech stack. You buy navigation, behaviour, and vehicle movement without replacing your renderer, your terrain pipeline, or your HLA/DIS infrastructure.
You keep your engine, renderer, and terrain pipeline
You keep your HLA/DIS infrastructure and tooling
You encode it with your own data; customers already encode wading depth and unit-type movement constraints
You get regular updates and integration support from us
SECURITY
Full source code. No third-party dependencies.
Deploys inside secure environments: no third-party tools or services
Complete, auditable C++ source ships with every licence
Regular updates and integration support for long-term sustainment
PROOF
Kythera's planning and navigation systems are in service with KNDS, one of Europe's leading land-systems manufacturers, supporting entity behaviour in land simulation programmes.
■ Full C++ source supplied ■ JOSCAR registered ■ Cyber Essentials certified ■ ADS member
ALSO ACCREDITED
GET IN TOUCH
Book a 30 minute call
Thirty minutes with the engineers who built Kythera. We walk through navigation, behaviour, and integration against a scenario like yours: no slides, no sales team.
See the re-route run live, ask the hard questions, and leave knowing whether Kythera fits your programme.
NDAs available. We reply within one working day.
Or email contact@intelligentartefacts.com.

